Players can only place one card into their inkwell once per turn, so any ability that allows more ink to be accumulated, especially early in the game, is very useful
Emerald cards like the Mad Hatter Gracious Host Quest for three lore and need to be dealt with but if your opponent Challenges him, you get to draw a card
The activities at the convention center are open only to registered D23 badge holders, and most need their own ticket beforehand as well
Its only a 0/1 without synergies, but it isnt hard to turn it into a 2/3 or bigger that starts drawing you cards
While the source of spoilers doesnt often register on many players radars, this one may be the exception
The Reserved List Ben Guilfoyle surveys Magics Reserved List as a Commander toolbox beyond the usual headlines, spotlighting underplayed legends, versatile utility lands, early color-pie outliers, quirky build-arounds, and potent engines